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About

Hello,I'm Anas.

I work on products where payments, memberships, operations and people have to fit in one flow. A wallet that has to know who paid. Points someone can actually spend. A club visit that starts on a phone and ends at a gate.

I like working with product and engineering from the constraint through the thing that ships. The screen is how a decision shows up. It is not where the decision starts.

Black and white portrait of Anas Adel smiling, arms crossed
Anas AdelSenior Product Designer
Regions
MENA · US
Products
B2B · B2C
Industries
Fintech · Loyalty · Marketplaces · SaaS

How I Work

I start with the problem, understand the context around it, and use evidence to make decisions. Then I work with the team to turn those decisions into something people can actually use — and measure what happens next.

  1. 01

    Start with the real problem

    Before designing a solution, I try to understand what is really happening — what people need, what the business is trying to achieve, and where the friction actually comes from.

  2. 02

    Understand the whole picture

    I look beyond the screen. I consider the journey, the business rules, what the product depends on, the constraints, and the people involved in making it work.

  3. 03

    Let evidence shape the decision

    I choose the method from the question — observation, interviews, product analytics, usability testing, or an experiment. The point is to test an assumption, not to confirm one.

  4. 04

    Build with the team

    Good product design happens with the people building and growing the product. I work with product managers, programmers, and the growth, marketing, and data teams so a decision can actually move into the product.

  5. 05

    Move quickly, learn, improve

    I prototype early, test ideas, and iterate from what happens after launch — whether people finish the journey and the outcome actually moves. When AI tools speed up exploration, prototyping, or documentation, I use them as an accelerator. The product decisions stay mine.

I look for the intersection between what people need, what the product needs to achieve, and what the team can realistically build.

Capabilities

From the problemto the pixel.

Research, the flow, the system, and the interface that ships.

Product

  • Product strategy

    Framing problems, scoping bets, defining what to build first.

  • UX research

    Interviews, usability tests and analytics to ground decisions.

  • Growth thinking

    Designing for activation, retention and redemption loops.

Craft

  • Interaction design

    Flows, states and motion that make products feel effortless.

  • UI design

    Precise, calm interfaces across mobile, web and dashboards.

  • Design systems

    Tokens, components and guidelines that scale across apps.

Context

  • B2B & B2C products

    Consumer apps, merchant tools and enterprise consoles.

  • Complex workflows

    Segmentation, campaigns, payments, bookings, wallets.

  • Cross-functional teams

    Working side by side with product managers and engineers.

Toolbox

  • Figma
  • FigJam
  • Figma Make
  • Framer
  • Photoshop
  • Illustrator
  • After Effects
  • Lottie
  • Google Analytics
  • Mixpanel
  • CleverTap
  • Notion
  • Confluence
  • Miro
  • Jira
  • Claude
  • Cursor

Contact

Have a productproblem to solve?