About
Hello,I'm Anas.
I work on products where payments, memberships, operations and people have to fit in one flow. A wallet that has to know who paid. Points someone can actually spend. A club visit that starts on a phone and ends at a gate.
I like working with product and engineering from the constraint through the thing that ships. The screen is how a decision shows up. It is not where the decision starts.

- Regions
- MENA · US
- Products
- B2B · B2C
- Industries
- Fintech · Loyalty · Marketplaces · SaaS
How I Work
I start with the problem, understand the context around it, and use evidence to make decisions. Then I work with the team to turn those decisions into something people can actually use — and measure what happens next.
01
Start with the real problem
Before designing a solution, I try to understand what is really happening — what people need, what the business is trying to achieve, and where the friction actually comes from.
02
Understand the whole picture
I look beyond the screen. I consider the journey, the business rules, what the product depends on, the constraints, and the people involved in making it work.
03
Let evidence shape the decision
I choose the method from the question — observation, interviews, product analytics, usability testing, or an experiment. The point is to test an assumption, not to confirm one.
04
Build with the team
Good product design happens with the people building and growing the product. I work with product managers, programmers, and the growth, marketing, and data teams so a decision can actually move into the product.
05
Move quickly, learn, improve
I prototype early, test ideas, and iterate from what happens after launch — whether people finish the journey and the outcome actually moves. When AI tools speed up exploration, prototyping, or documentation, I use them as an accelerator. The product decisions stay mine.
I look for the intersection between what people need, what the product needs to achieve, and what the team can realistically build.
Capabilities
From the problemto the pixel.
Research, the flow, the system, and the interface that ships.
Product
Product strategy
Framing problems, scoping bets, defining what to build first.
UX research
Interviews, usability tests and analytics to ground decisions.
Growth thinking
Designing for activation, retention and redemption loops.
Craft
Interaction design
Flows, states and motion that make products feel effortless.
UI design
Precise, calm interfaces across mobile, web and dashboards.
Design systems
Tokens, components and guidelines that scale across apps.
Context
B2B & B2C products
Consumer apps, merchant tools and enterprise consoles.
Complex workflows
Segmentation, campaigns, payments, bookings, wallets.
Cross-functional teams
Working side by side with product managers and engineers.
Toolbox
- Figma
- FigJam
- Figma Make
- Framer
- Photoshop
- Illustrator
- After Effects
- Lottie
- Google Analytics
- Mixpanel
- CleverTap
- Notion
- Confluence
- Miro
- Jira
- Claude
- Cursor
Contact
Elsewhere